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User Goo on Discord describes the following issue:
- The game has low framerate when zoomed out, apparently because unit models are still being drawn even after they turn into icons.
- I couldn'…
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I am planning to include fast_obj in another Mesh data translator library ([i3s-lib](https://github.com/Esri/i3s-lib))as an example of mesh-format with LoD packed as a single file via CMake [ExternalP…
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When generating LODs in a project being used by more than one user, the LODs and prefabs which use the generated LODs do not work correctly/at all when being used on a computer they were not originall…
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Several issues below...
# Module/Lab: 14
## Exercise: 01
### Task: 03
#### Step: 06
Description of issue
Here instructions say: "replace with a new name for your image"
In Task 04/Step 04…
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Fp2 lod chunks seem to vanish as soon as they enter vanilla render distance. Vanilla chunks take some time to appear once they are in render distance. This causes some visible holes in the terrain. I …
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```ttl
foaf:homepage
,
.
```
The first is a web homepage. But the second is not, it's the object represented as LOD.
It has just the same stature as http://data.americanartcollaborative.or…
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To replicate:
1. Open game, type "lod_distance_scale" to get current value (will be 10.0)
2. Type "lod_distance_scale 20" to set scale to 20
3. Type "lod_distance_scale" to get current value (will …
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I was checking for some info on google about the LOD system in SA, and I found a HUGE list with all the objects in the game that have a corresponding LOD model.
The list has the IDs of both the norma…
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EaglePatch must do some filtering before forcing the LOD-level, this is already done for character models, but there are other things that appear glitchy.
Perhaps you could do retaddr checking?
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