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This is somewhat related to issue #154 .
[14:04] domsson: Would it be possible to implement a feature where, when you stand next to only _one_ enemy or NPC, actions (talk, attack) don't need the ad…
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not sure if it is a bug or a feature request :|
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Apollo adds a lot of unnecessary (and frankly confusing to some) bloat with the current hack-job implementation of multi-revision support. I say hack-job as it is not _actual_ multi-revision support w…
rmcmk updated
8 years ago
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### Checklist
- [X] I am using an up-to-date version.
- [X] I have read the [documentation](https://github.com/TagStudioDev/TagStudio/blob/main/doc/index.md).
- [X] I have searched existing [issu…
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- Valve Map Format (vmf): https://developer.valvesoftware.com/wiki/Valve_Map_Format
- Valve Texture Format: https://developer.valvesoftware.com/wiki/Valve_Texture_Format
- most of the textures are d…
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this code
https://github.com/wesnoth/wesnoth/blob/6c8e7280a3902ac5429972bcb2ff3f44d5885c2e/src/ai/actions.cpp#L904
sets a unit movement to 0, it does not sync this actions. So OOS will happen if…
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### Guidelines
- [X] By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
### Description of feature request
Hello,
I just…
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I remembered, while working on the text wrapping issue, that we use `double`to represent some values related to animations, as well as screen and possibly texture coordinates. At the same time, the `D…
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Hey,
I'm trying to perform some collision detection in the Ai2thor environment. I have set the agent type to **drone**, since that's the requirement.
While moving the drone continuously using `…
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## Problem statement
In Expensify app keyboard handling is not consistent across iOS/Android platforms:
- on Android we mostly rely on default keyboard avoiding mechanism `adjustResize` (it works …