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The following error is logged when you try to invoke `NetworkManager.StopClient()` from within an RPC:
![image](https://user-images.githubusercontent.com/37551307/124286230-ffc58980-db4e-11eb-8315-86…
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**Describe the bug**
Prefabs with a NetworkingManager component automatically add any open scene to its list of networked scenes. This is because the NetworkingManager checks if the open scene is in …
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**Describe the bug**
If you have the NetworkManager.TickRate set to different values on the client and server the NetworkManager.ServerTime value is incorrect. For example, if you set the Server Tic…
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**Describe the bug**
Getting the following exception (in Editor.log) when building one of our projects after only importing the Netcode package. A minimal, new Unity project with just the package imp…
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I am implementing a custom transport using iOS MultipeerConnectivity. I had a working version of old MLAPI, but now I am upgrading it to fit the new Netcode. I tried several ways to establish the conn…
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I simply added some NetworkRigidbody in the scene, when I connect to a server, I get an exception :
> [MLAPI] Client wrote to NetworkVariable without permission. No more variables can be read. This…
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**Describe the bug**
Despawning an object leads to warning message "Trying to destroy object N, but it doesn't seem to exist anymore!" Note this happens when running as Host, even if there are no oth…
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I just imported this into a project and it showed me these errors, it was a new project.
![image](https://user-images.githubusercontent.com/72548277/141464683-90f08552-6b8c-45f8-965f-79c238e99277.png…
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Installation instructions for Unity 2021 are not working. The link is probably wrong (because the name of the GitHub repo changed). I was about to make a pull request with a fix but the fix is by down…
wlwl2 updated
2 years ago
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**Describe the bug**
I have spent a few hours messing around with my first Netcode for Gameobjects project.
Everything in the code seemed correct, but I could not get a connection to the host(bot no…