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OS: `Slackware64-current`
`gcc-5.4.0`
`Max GLES[23] profile version: 3.1`
After testing `./configure --enable-opengles3 && make` I recieved this build error.
```
CC libretro-common/gfx/scaler/scaler…
orbea updated
7 years ago
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in page http://webgl2fundamentals.org/webgl/lessons/webgl-shaders-and-glsl.html the **the WebGL Reference Card** which point to https://www.khronos.org/files/webgl/webgl-reference-card-2_0.pdf is brok…
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Known devices (from Amazon Appstore team so there are likely non-Amazon devices too):
Kindle Fire (2011)
Kindle Fire HD (2012)
Kindle Fire (2012)
Kindle Fire HD 8.9 (2012)
Kindle Fire HD 8.9 WAN (2…
ghost updated
7 years ago
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Installed the following in Ubuntu 16.04:
`libbullet-dev libboost-dev build-essential automake libtool libfreetype6-dev libfreeimage-dev libzzip-dev libxrandr-dev libxaw7-dev freeglut3-dev libgl1-mesa…
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I'm working on a libretro core that will have GLES3 support. It looks like RetroArch for Android only supports GLES2 at the moment.
Also, compiling RetroArch on my laptop (Intel MESA, GLES3 support),…
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i am sorry to write in this section,but i have some mistake to create a pull request, after all my question is this: can this emulator port to arm and after to android. sorry my english i'm italien.
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Hello,
The following call to glTexImage2D returns GL_INVALID_ENUM on Chrome 46 but works on Firefox 42.
``` c++
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA32F, GL_FLOAT, data);…
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目前NEWorld是使用OpenGL来渲染的,个人觉得因该可以跨平台的。
有计划使NEWorld能多平台编译吗?
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I did a lot of testing last few days on my raspberry pi, and i noticed a few issues whle trying to build it with correct hardware acceleration support :
- OpenGLES needs OpenGL to work, retroarch wil…
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I have tried to build the sample code on Visual Studio 2008 with the guide in Chapter 16. I used PowerVR SDK 3.5 on windows 7. I have set EGL_LIBRARY & OPENGLE3_LIBRARY to right path: D:\Imagination\…