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With the new `ospExamples` I get a segfault when run with `-s cornell_box`:
```
paulm@cmstorm 11:36:~/c/ospray-git/apps/ospray_testing/builders$ gdb ~/software/ospray-superbuild-git/bin/ospExample…
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I added both the alloy and metal shaders to my app, the former is working fine, but the latter is not behaving as expected. First, a check: should I read the docs as saying that either the `ior` array…
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Meta-remark: if there is a better place to post these questions (which might not be actual issues) please let me know.
Should it be enough to create a material with default parameters using only `O…
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ospTutorialBoxes works for me and it uses the pathtracer renderer, so
I assume that's working correctly for basic scenes in the current checkout of the repo I'm using
(9527f27984f6ba7daeb3d64df7c0d…
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This is with the devel branch.
When rendering the same scene and only varying the renderer type (and materials, of course) the generated alpha values in the framebuffer are always 0 with the pathtr…
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Hi,
building has been unsuccessful for the last three days. Is this something you can fix or is there an error in the sourcecode?
```
[ 60%] Building CXX object src/slg/CMakeFiles/slg-core.dir/en…
Urs11 updated
4 years ago
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I'm hitting an issue where the framebuffer as provided by ospray apprently get corrupted, see this image:
![0009](https://user-images.githubusercontent.com/1408287/66336549-972b8780-e93d-11e9-9f18-…
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With the default (volumetric sphere) scene I get different segfaults depending on the middle click. Click on background:
```
$ ~/software/ospray-superbuild-git/bin/ospExamples
OSPRay error: null …
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shadow rays