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There's been a lot of discussion in the WG (and in the past, several pre-RFC style proposals) to add some sort of sandboxing around code executed during the build process, including things like `build…
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This issue tracks stabilization of inline assembly. The current feature has not gone through the RFC process, and will probably need to do so prior to stabilization.
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Basically the level creation of non procedural generated content.
Designing and building static levels with the environment art and make tile sets that can be used in the procedural dungeon generat…
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Edit by Dandelion Sprout 25th of February 2020: GitHub spectacularly failed to tell me that there was a comment limit of 2,500 comments in issue threads?! So now it seems that discussion has been forc…
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I run it inside docker machine running node 8.11.2. All the `data.xml` is was migrated from original PHP version. All XML files are valid.
I tried to fill example product `data.xml` field by field wi…
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## Problem description
i created a project that has two tipes of tile maps, one of colision (purple and invisible to the player) and the other with a art that can be seen, and for some kind of …
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We have adopted the **TaxonRelationshipAssertion** element from TCS, but have never really discussed the name of the class.
In the discussion around vernacular names (#47), the class was frequently…
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## The devDependency [phaser](https://github.com/photonstorm/phaser) was updated from `3.19.0` to `3.20.0`.
🚨 [View failing branch](https://github.com/RobotlegsJS/RobotlegsJS-Phaser/compare/master..…
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I can't seem to find any details on the build steps for linux other than an ubuntu codelite projects.
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Can you give the codelist of this business term?