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**Operating system or device - Godot version:**
Linux Mint and Win10
**Issue description:**
Bug 1:
When obj meshes are imported there is a visible shading discontinuity along the uv seams. Ho…
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Please leave a comment on what you are working on so the community can best focus our efforts on rolling out glTF 2.0!
Contributions to all projects are welcome and much appreciated. Please coordi…
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This model is a version of the Defold logo, tried changing it but can't figure out why it won't open!
java.lang.NullPointerException: Unknown
[models.zip](https://github.com/defold/editor2-issue…
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Hoping to use this with the UR5. Unfortunately I'm having trouble getting the robot to load, and to appear in a GUI.
```
b3Printf: /home/chris.paxton/: cannot extract anything useful from mesh '..…
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I installed qgis2 on Sierrra, and I get the following error when starting:
```
Couldn't load plugin processing due to an error when calling its classFactory() method
TypeError: coercing to Uni…
rkrug updated
6 years ago
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@Nidhin009 commented on another issue:
> I created a cube in blender. I exported it as a dae file. And imported in my application using ColladaOgre importer. It says as below
>
> COLLADA WARNING…
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The [1.0 specification says about scenes](https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#scenes) :
> The glTF asset contains one or more scenes, the set of visual objects to ren…
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When I use `Importer.ReadFile` to import dae file, it return NULL.
Here is my code:
```
unsigned int flags = aiProcess_CalcTangentSpace |
aiProcess_Triangulate |
…
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A couple formatting ideas, to ensure users can find recommended tools easily. Preferences?
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> UPDATED: Work-in-progress has been moved out of this comment to a branch. See: https://github.com…
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For building the 3ds Max plug-in, it is need 3ds Max SDK, and the 3ds MAX SDK have dependency with the 3ds MAX version.
So I suggest to convert IFC to 3ds MAX by generate MAXScript file, and then b…
eryar updated
7 years ago