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I've been working on building intersection and collision detection features for Open3D (I wrote the `Line3D`/`Ray3D`/`Segment3D` classes and have been working on triangle intersection and closest poin…
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While the old slide style transition still exists:
![Kapture 2019-06-03 at 14 31 13](https://user-images.githubusercontent.com/156888/58835987-482aba00-860c-11e9-9d5e-f1abf669cee9.gif)
There's a…
xster updated
1 month ago
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Not sure if this is under consideration but currently the pseudo elements are blocking events. I suspect this is by design but I think it keeps the animation feeling "webby" rather than engaging.
H…
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We currently have `Path` defined as `std::string`. This is kinda sloppy in general, but especially bad if we ever want to work on Windows.
We should instead use `std::filesystem::path`, which is th…
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Minimum example of React Material-UI with the only TextField component imported - result bundle size is 250Kb!
https://github.com/pqr/react-mui-treeshake-does-not-work
webpack-bundle-analyzer sh…
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1.
add Town Hall a salvage button.
so its easier to move TH to the next mine. without building catapult to destroy own TownHall. Additional resources from salvage would help with the transition to…
Lagi7 updated
12 months ago
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## The devDependency [execa](https://github.com/sindresorhus/execa) was updated from `3.2.0` to `3.3.0`.
🚨 [View failing branch](https://github.com/jbenner-radham/node-readme-md-cli/compare/master..…
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```
What steps will reproduce the problem?
1. Load a mod that defines a new base record.
2. Delete that record from the mod.
3. Note that every reference to it throughout the mod is now invalid becaus…
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We have had a lot of testing practices over the development of this repository. Our current strategies should be documented somewhere for reference by new developers. In case I don't get around to thi…
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### Short description of the issue
When building a Does Not Have selector via Lister, it creates the selector like: `actions!=15517` but in my example this results in a 21 second runtime for th…