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Flatten CPU draw-calls of terrain chunks by implementing them as instance geometries. Then, pass the vertex buffer to a shader that uses per-instance uniforms so that each individual mesh can get it's…
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> There's no such requirement in the spec, so data remains undefined.
Okey, so, if I take one of these examples (provided the node and the mesh are instanced in a scene) and I try to load the model…
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### Feature description
I did not find any documention on how to enable/disable the depth tests. It can be useful to render a mesh on top of another for instance.
For my problem I used `Plotter.a…
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### Description of Issue
We cannot render some of our instancers in storm. It seems like we hit a GL limit when:
- positions orientations and scales values are authored on PI
- a prototype mesh h…
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### Godot version
v4.0.dev.calinou [bd31af37b]
### System information
Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68
### Issue description
When importing a glb file, it see…
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**Describe the bug**
Mologram will not render. (molecule and beam included)
**To Reproduce**
1. Use any Renderer that is not Indigo (default fabric renderer)
**Expected behavior**
it should…
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
cart updated
5 months ago
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Bounds attrs are not dropped when linked variables are dropped upon merging. For instance, when merging the grevelingen mapfiles, the variables 'mesh2d_face_x_bnd' and 'mesh2d_face_y_bnd' since they c…
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As suggested by @brembs in #43: "How about using the various ontologies? For instance, gene ontology is widely used and should be quite up to date. I haven't checked it in a while, but there are numer…