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# Introduction
The task given to us is to implement vectors in 2 weeks for the GPR5204 module at SAE Institute Geneva. Here is a list of what we're going to do for vectors 2, 3 and 4.
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# V…
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### Describe the issue:
1) When one or more `inf` or `-inf` are present in the argument to `np.quantile` (or `np.nanquantile`), the results often include `nan`, when `+/-inf` could be reasonably retu…
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Many rotations are poorly interpolated, including:
* Player look rotations (cinematic mode);
* Possibly: Entity & bone rotations
A poor interpolation uses a simple linear interpolation `current…
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I tried to make the LLVM upgrade as non-invasive as possible, which resulted in 31 (some large) patches. Some of these are important quality of life ones and compiler ones, but I think there might be …
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2 stages:
1. Print some number of regular arcs. Need to figure out when to stop and move to 2
2. Have 2 curves: outline of already printed shape A, target shape B
The goal is to interpolate bet…
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Somewhat related: https://github.com/mapbox/mapbox-sdk-unity/issues/104
Fetching elevation data currently looks something like this:
```c#
heightTile.Initialize(parameters, () =>
{
if (heightT…
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New compile error with the new commit [ad3d542](https://github.com/shiiion/Ishiiruka/commit/ad3d542896425d838d1f70bbe4da0e0b46d45869)
Here the last log :
```
/home/user/Games/primehack-ishiiruka/…
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```
FAILED test/prototype/test_low_bit_optim.py::TestOptim::test_optim_smoke_optim_name_AdamW8bit_bfloat16_device_cuda - torch._dynamo.exc.TorchRuntimeError: Failed running call_method lerp(*(OptimSt…
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I guess it's because the movement vector is applied locally, without taking Player rotation into account.
This should be decoupled.
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nlerp, it is less accurate but is much faster, only needing a single sqrt instead of 4 transcendal trig functions. (FYI you can get the slerp using a half dozen nlerps by binary searching into the ran…