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In the emissive section it says "emissive properties are specified in photometric units", but then doesn't say what units they're actually specified in. Assuming this means nits, this should be specif…
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### Description of Issue
A file that previously worked fine (at least in 23.05) now don't display correctly anymore in 23.11 (no skeletal animation is played at all).
Problematic file:
[Carbon…
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Is it possible to take a 3D DCC app and have it's previews sent to mrv2 ?
For example, Maya / Houdini all preview renders or even USD could be sent to mrv2.
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### Description of Issue
OpenImageIO 2.2.4+ no longer automatically renames the `worldToNDC` metadatum to `worldtoscreen` on file read, or vice versa on file write.
One of the textures used in `…
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### Description of Issue
Editing an attribute on a NodeGraph that is connected as source to a shader node will not cause a material sync.
### Steps to Reproduce
1. Load the following USD scene …
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Reporting on behalf of others
### Description of Issue
On the OpenUSD "dev" branch, I am getting a crash in Storm when rendering depth when there is a Dome light with a texture in the scene. This …
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I can't take a capture of any game properly, because all my games are located on the network filesystem.
- I never saw a single USD file in my life because of that.
- any
- 3080
- can't check for …
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Explan in lamins terms please help me know what to do with files I'm confused how does it work and do I make money or crypto
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In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from
https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSur…
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### Description of Issue
Building with Debug flag set to true will fail when PXR_ENABLE_VULKAN_SUPPORT=TRUE. Even after the recent fix here: [https://github.com/PixarAnimationStudios/OpenUSD/issues/2…