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I get shadergraph errors and packagemanager did not show shadergraph in the project.
So I added
"com.unity.shadergraph": "7.1.1",
to the manifast.json
after reload unity till throws errors:
…
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what would be the best approach if I wanted to use the letters vfx/ shadergraph to actually print out english characters?
thanks in advanced!
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Hi, LG Team, I have a problem with shader in SanFrancisco map. I've used `git lfs install`. (Windows 10)
![image](https://user-images.githubusercontent.com/61880851/77226030-07456700-6b86-11ea-9dc8-…
ghost updated
4 years ago
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Hello Folks,
We are currently producing some Training modules on Unity 2018.3.6f1 and are/where using Windows Mixed Reality toolkit v2.0.0-Beta 2.
We now wanted to upgrade to 2019.1.8f1 becaus…
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Update Kinect 2 Plugin to Azure and take https://github.com/keijiro/Akvfx as a guide.
_- [ ] depth texture should be available to use (either in VFX or Shadergraph, or else...)
like in akvfx. It …
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- [x] pass both Position and Color Render Texture to Shader Graph
- [x] pass both Position and Color Render Texture to VFX Graph
- [x] prove that these connections are working in Azure Demo scene
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While in Editor, if Graphy is disabled (e.g. by default via Ctrl+H) and a Hot-Swap occurs (alt+tabbing into Unity after any script was modified), the OnApplicationFocus() calls UpdateParameters() on b…
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Asset file:
アセットファイル:
https://github.com/billhung/GGJ2020/issues/2#issuecomment-581019120
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There seems to be issues recovering a correct camera opaque texture/depth in LWRP in VR.
This seems to be a LWRP issue. Relevant post: https://forum.unity.com/threads/lwrp-4-6-0-preview-18-3-5-2-…
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The project did not render and raytracing when I first opened it . Some debugging led me to the Render Pipeline Wizard, which showed some things that needed fixing. One of those fixes does not work, h…