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This is more of just a long term intention of replacing the current custom rendering API implementations with [SDL3's GPU api](https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_…
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### Discussed in https://github.com/moderngl/moderngl/discussions/682
Originally posted by **hrbigelow** March 30, 2024
I am interested in using both moderngl and [jax](https://github.com/goog…
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In the meeting, Myles and I agreed to collaborate on a proposal for how WebGPU should work across multiple workers. Here's a tracking bug.
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Disclaimer: I'm very new to the plugin, Godot, gamedev, and everything else really, so apologies if this is a dumb question.
I've been wanting to make something akin to what is effectively smooth M…
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I've been profiling the renderer and trying to figure out how to speed it up. I'm working on 4k images so I'm trying to reduce rendering time by any means. Currently the rendering is spending essenti…
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after
```
> cabal install
> dist/build/hcraft/hcraft
```
Unable to create OpenGL context
Cannot create window
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Hey!
Thanks for the code. I was trying to play around with this and had a query. I wanted to know how to inpaint images when the region of interest is not a square at the centre of the image but so…
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*Note: This change was discussed with reduz and others and is probably good to implement.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe t…
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Hey there, thanks for the great work that fixed black screen issue of desynch, however there is still a imp that makes when a unit desynched into sub-space the graphics of battlefield (include units) …
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Embedding GLI in my WebGL app using
```
```
and loading the page from a server results in "SecurityError: The operation is insecure." from Firefox 26. The error occurs at line 1816 in gli.all.j…