-
**Godot version:**
build dated 29-12-17
**OS/device including version:**
Win10
**Issue description:**
When trying to bake the giprobe in my demo project("Headcase") I found that I am unab…
-
I'm having a weird problem that I can't figure out. You can see a screenshot and the generated lightmap here: https://imgur.com/a/2NqIT
It's like some of the samples are just wrong (usually black i…
-
**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Manjaro 64bit, Godot - Master build, NVidia GT540M
**Issue description:**
BakedLightmap in RayTrace mo…
-
**Godot version:**
a24dd678fdef632300347df6e32b5b5b687b0e30 (master)
**OS/device including version:**
fedora 27, gtx 1080, nvidia linux driver 387.34
**Issue description:**
Godot crashes …
-
I'm exploring this project as a potential offline lightmapper for a WebGL level editor. I'm looking through the source code now but I'm new to C. How easy would it be to make this run entirely offline…
-
Error while trying to build "**stable**" branch with last commit "**[RELEASE] v0.190.2**".
```
D:\dev\playcanvas-engine\build>node build.js
fs.js:549
return binding.open(pathModule._makeLong(path),…
-
```
(SCREENSHOT ATTACHED)
What steps will reproduce the problem?
1. Activate effectonscene and effectonentities from the setup.ini with the
postprocessing set to 1 and blossershaders set to 1 and ru…