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Hello,
The following call to glTexImage2D returns GL_INVALID_ENUM on Chrome 46 but works on Firefox 42.
``` c++
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA32F, GL_FLOAT, data);…
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i am sorry to write in this section,but i have some mistake to create a pull request, after all my question is this: can this emulator port to arm and after to android. sorry my english i'm italien.
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目前NEWorld是使用OpenGL来渲染的,个人觉得因该可以跨平台的。
有计划使NEWorld能多平台编译吗?
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I did a lot of testing last few days on my raspberry pi, and i noticed a few issues whle trying to build it with correct hardware acceleration support :
- OpenGLES needs OpenGL to work, retroarch wil…
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I have tried to build the sample code on Visual Studio 2008 with the guide in Chapter 16. I used PowerVR SDK 3.5 on windows 7. I have set EGL_LIBRARY & OPENGLE3_LIBRARY to right path: D:\Imagination\…
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As discussed [previously](https://github.com/mrdoob/three.js/issues/5838#issuecomment-68454839) colors are assumed by default to be in linear color space, and color textures in sRGB color space (all o…
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Running so much faster than the retroarch core! This opengles 3.0 + the NvS has increased performance a ton.
The main github changes to Yabause are included in Retroarch Nightly builds, but it doesn't…
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It can be bug in pcsx2 or in primus. I don't know.
I run Dragon Ball Budokai Tenkaihi using my Nvidia card through bumblebee.
optirun --bridge=primus pcsx2 /path/to/dragonball
I don't have this…
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...doesn't work on my Nexus 7 :/
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CompileC build/osx-xcode-debug/code/Modules/Gfx/oryol.build/Debug/Gfx.build/Objects-normal/x86_64/glTextureLoader.o code/Modules/Gfx/gl/glTextureLoader.cc normal x86_64 c++ com.apple.compilers.llvm.cl…