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Switching pages in `0.7.0` is very handy, and solves a lot of problems. However, to add a watermark (e.g. transparent background image) it's proving to be a little more complicated.
I had a quick loo…
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Hello! Thank you for this excellent library. I had some thoughts on API design that I'd love to discuss.
The original processing library works by mutating some global state.
```processing
pushM…
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## The devDependency [phaser](https://github.com/photonstorm/phaser) was updated from `3.19.0` to `3.20.0`.
🚨 [View failing branch](https://github.com/RobotlegsJS/RobotlegsJS-Phaser/compare/master..…
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Blender devs decided to make the old addons disfunctional. This means that we need to upgrade all of our own addons to Blender 2.8 so that we can later use it in Bforartists 2.
Update createisocam …
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## Orff Schulwerk
The Orff approach encourages children to play with percussive instruments such as drums and xylophones to create a gentle and friendly environment.
#### Summary
Developed by German…
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Edit: I rephrase because I was in urge and I had not time to read myself the 1st time.
##### Compilation problem
SHA1 2f36272844a0d135308846cc0448c24a52ad02de The compilation is broken with gli.…
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This is meant to continue a portion of the discussion initiated in #1551. That PR got rather contentious because of apparent differences in understanding / agenda surrounding the problem-specification…
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Hi, I wanna make games for blind people, but researching the issue I think I can come up with a set of features I hope the godot comunity would like to hear.
- Some kind of color replacement pallet…
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I'm planning to put in a procedurally generated Zelda-like dungeon.
The factors should be that the rooms created should not go over the selected size of the dungeon, that the rooms should be differen…
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I exported a drawing library I created to help kids make complicated procedural drawings, but apparentely forgot one block I used from the list utilities in there. I shouldn't have to manually keep tr…