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**Is your feature request related to a problem? Please describe.**
I'm working on real-time video analysis and color grading tools that require efficient rendering of various color scopes. While we…
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https://github.com/MCRcortex/nvidium
This module uses the `GL_NV_mesh_shader` to optimize rendering performance, and is only available for NVIDIA.
In Vulkan, there is a cross-vendor mesh shader …
ghost updated
9 months ago
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Custom tileset materials appear to not be displaying correctly when loaded from a USD, despite working when initially created prior to saving.
Reproduction steps
- Create a custom material with a …
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I've seen this error in Boat Attack and VR for many versions now of LWRP since 2018. I probably should have reported it sooner. The reflections are split into two images on the water. I'm still g…
PJ373 updated
5 years ago
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# To do today
![image](https://github.com/EloiStree/HelloRC/assets/20149493/777379a2-b58b-4012-8e3d-4b8cbb2546f1)
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|[![image](https://github.com/EloiStree/HelloRC/assets/2014949…
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
-
```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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### Describe the project you are working on
Various 3D projects
### Describe the problem or limitation you are having in your project
The current workflow for adding custom post-processing cu…
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…