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Nvidia introduced new [Vulkan SPIR-V compiler](https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-396.18-Beta-Released). Games using DXVK runs very slow with it (it can be disabled by using `_…
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I have a use case where an automated system needs to process gameplay from an emulator as fast as possible. Is there a clear way to implement this kind of functionality? I've messed around with all th…
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While there isn't much you can do client-side, and there are probably hundreds of vulnerabilities we don't know about, there's a simple way to prevent the fast botting that has been happening so far. …
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It should be somewhat simple to setup a rules page, and we can't automatically rely on users to know about the Discord to read the rules considering the Discord is not currently advertised. We need a …
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Hello,
As you can see on the video below, the NPC (all the sentinels in general, actually) seems to deal A LOT more damage than it is supposed to. Unless we don't really get how the damage system w…
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## Problem description
After the r121 (beta) release:
While previewing after 26min of play:
The game I'm working on will slow down dramatically to 6 fps then speed back up to 60 fps then back…
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There is a software based attempt to change the behaviour of 8way joysticks @ 4-way games in xboxdrv https://github.com/RetroPie/RetroPie-Setup/wiki/Universal-Controller-Calibration-&-Mapping-Using-xb…
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Continue there.
Current master:
https://drive.google.com/file/d/0B0YqMPjGo3B2OERNOEVHMGdaQ2c/view?usp=sharing
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Hi, here is a potential roadmap for the lab work I'd like to implement over the next few months; not in any particular order. I'm creating this thread as a central spot to get both early feedback as …
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I was thinking that `lib_definitions.i` could be optimized in some places.
The `check_restriction` EVENT uses a `=` operator to check the restriction level, and then sets _every_ verb restriction a…