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#### Description of the enhancement
I like to propose several enhancements to the existing OBJLoader. The aim is to wrap the existing OBJLoader into a new web worker. I have created a fully working p…
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In reference to the issue I posted on Rebirth, it has still been left uninvestigated.
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/24
Some PC files throw an exception, which if they are skeleta…
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```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
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not sure if this is a bug report, a feature request or just me not getting it.
Moving an old project to DX11 I need to import 3D files with animation.
with assimp the objects are divided up into nul…
sunep updated
8 years ago
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```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
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```
Steps to reproduce error:
1) I got a new cut of the source code (version 0.7.1) and tried using the
fbx2skel, fbx2anim and sample_skin_fbx2skin executables on the example FBX
provided with FBX …
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```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …
-
```
COLLADA loader erroneously assumes that all rigid bodies were created
through the DOM and crashes if it doesn't find corresponding DOM info
for a rigid body. This causes problems if some objects …