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Blender devs decided to make the old addons disfunctional. This means that we need to upgrade all of our own addons to Blender 2.8 so that we can later use it in Bforartists 2.
Update createisocam …
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Edit: I rephrase because I was in urge and I had not time to read myself the 1st time.
##### Compilation problem
SHA1 2f36272844a0d135308846cc0448c24a52ad02de The compilation is broken with gli.…
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This is meant to continue a portion of the discussion initiated in #1551. That PR got rather contentious because of apparent differences in understanding / agenda surrounding the problem-specification…
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I'm planning to put in a procedurally generated Zelda-like dungeon.
The factors should be that the rooms created should not go over the selected size of the dungeon, that the rooms should be differen…
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Hi, I wanna make games for blind people, but researching the issue I think I can come up with a set of features I hope the godot comunity would like to hear.
- Some kind of color replacement pallet…
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I exported a drawing library I created to help kids make complicated procedural drawings, but apparentely forgot one block I used from the list utilities in there. I shouldn't have to manually keep tr…
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Congrats on EditorXR- it's amazing!
I'm using it in conjunction with @keijiro's Pointcloud viewer PCX (https://github.com/keijiro/Pcx). The Compute Buffer based pointcloud drawing does not work in …
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Add procedural generation of rivers and lakes to the map generation system. Designers should be able to control the number of cells that have access to fresh water from rivers, and also the number of …
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Right now I use small spheres created by Material and Shape factories for drawing and it works okay, but after creating a hundred different lines and that means thousands of spheres the app starts to …
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The current default is to display end caps on error bars.
![errorbar_demo_features](https://cloud.githubusercontent.com/assets/2631586/9798244/bde5a546-57cd-11e5-89c8-e37e225a301c.png)
I argue that …