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Hello,
I actually dig into your geom library and learn webgl on this way. So I'm a newbie at both fields. As you open sourced the results of your workshops, I played a little bit around and got some…
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Hi I'm trying to create a custom map for use with the new version of lgsvl.
I was wondering which type of material/shader should I use for the environment. The CubeTown example is using HDRP/Lit whil…
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Hi Keijiro, I was wondering what approach you would take to building Reaction Diffusion Displacement in Unity 2019 would be given the shadergraph implementation, your project sadly doesn't work in Uni…
Aoost updated
4 years ago
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**Operating system or device - Godot version:**
Windows 10, Godot Engine v2.2.alpha.custom_build(however I've noticed this behavior in previous versions as well)
**Issue description** (what happened,…
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我想问一下您,为什么用unity打开后贴图都是粉色的吗,怎么解决这个问题,挺急的,谢谢!
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**Acceptance Criteria**
- [x] Waveform of all channels can be obtained as a texture in realtime in the game mode
- [x] Spectrum of all channels can be obtained as a texture in realtime in the ga…
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We should update the client to a newer Unity version, giving us access to ShaderGraph and other exciting things.
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I've just updated to use the Unity 2019.1.7f1 editor
And I only had to remove …
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ARFoundation LWRP support is completely broken. It simply doesn't work with classic import.
I've manually edited manifest to use LWRP 5.6.2, ARF 2.1.0 ARC and ARK 2.1.0, but can't find the perfect ma…
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![01_BasicColorShader](https://user-images.githubusercontent.com/263776/57661438-70486f80-75b0-11e9-92fd-d3f5b5ab3f69.gif)
![02_BasicTexture](https://user-images.githubusercontent.com/263776/576615…
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@strangerattractor wrote:
> right now the spectrum is not logarithmic, correct?
> Could you add an option to make it logarithmic,
> also could you add an option to focus on a specific range of th…