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**Author: deveee**
I don't have idea on topic.
- I run behind someone
- When I run it a lot of time, I accumulate turbo
- Before I get turbo, I use rescue or somebody hits me a ball or cake
- After r…
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**Author: auria**
If you try to place a particle texture + particle XML file in a track directory, you get at runtime :
```
[ParticleKind] WARNING: particle image 'acid_smoke.png' does not appear in…
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**Author: viscrisn**
Compile and run STK on Codeblocks IDE by providing correctly linked directories and paths.
Current Codeblocks project workspace (src -> ide -> codeblocks) is outdated and the pat…
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**Author: auria**
Deleting players would cause trouble to the new game slot system.
1) the unlock_manager relies on player IDs. deleting a player may change player IDs.
2) most especially, if you del…
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**Author: auria**
On windows, when initially placing the focus somewhere, this initial focus is lost even if the mouse is not moving, presumably irrlicht sends a mouse even or something like that. Th…
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**Author: auria**
As reported on http://forum.freegamedev.net/viewtopic.php?p=52853#p52853
The countdown in the race GUI remains visible for a very short time after crossing the finish line, before …
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When in a Grand Prix with 6 or more tracks, the GP Progress is broken and overflows over the bottom.
Culprit is in `src/states_screens/race_result_gui.cpp` --> `void RaceResultGUI::enableGPProgress()…
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**Author: auria**
Quite a few people were confused that when you complete a medium challenge after completing it at easy, or completing it hard after completing it at medium, you only get one point. …
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**Author: wardje**
When in a Grand Prix with 6 or more tracks, the GP Progress is broken and overflows over the bottom.
Culprit is in `src/states_screens/race_result_gui.cpp` --> `void RaceResultGUI…
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**Author: auria**
For the endcutscene, I have a tux model with scale approx 1.5. Apparently the scale is included in the exported mesh, and applied again when applying the IPO, since the result is th…