-
```
Fig 7.20 Hybrid-Wumpus-Agent
```
Original issue reported on code.google.com by `ctjoreilly@gmail.com` on 23 Oct 2009 at 2:43
-
As I am debugging our game, I am repeatedly hitting debug error dialogs because assertions are failing in the cave generator. I think that we should replace these debug assertions with error/warning l…
-
-
In the spec, they mention "hints" and "secrets". It is explained that secrets are contextual pieces of info that relate specifically to the map that the user is playing on. "Hints" are never explained…
-
This happens on my computer. I'm not sure why, I just hope it doesn't happen on the demo computer.
![image](https://cloud.githubusercontent.com/assets/5855296/7850545/7e21024e-0498-11e5-96a4-032d31c1…
-
Here's a list of "art" tasks that I think should be done:
- [ ] Crop the background image so that it can be repeated as a texture. This could be cropped so it's just one hexagonal cell.
- [x] Create a…
-
Since we determined that we don't want to follow a strict grid pattern, I think that we should disable the cave wrapping in the generator. Currently, I find myself in confusing situations where the wr…
-
@kyranstar When I run the game, it keeps freezing in an infinite loop in `SetInitialPosition` -- the `OrderBy` call just infinitely evaluates the sort order. Are you sure that that algorithm won't get…
-
I am looking at this tool that we found and it really isn't working. It's glitchy and not easy to use, and you can't export without paying. Does anyone have any other ideas for tools to use?
-
I need to compare my language with (D)BLOG for a paper.
I wrote a Wumpus (temporal) example and I get different results using BLOG and DBLOG.
My language and BLOG gives around 0.25 for a given query
D…