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For iOS Build
lishu updated
7 years ago
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https://github.com/prime31/CharacterController2D/blob/master/Assets/demo/scripts/DemoScene.cs#L112
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We have attached an screenshot.
When we realized about this issue we thought it was our problem. So we asked here: http://stackoverflow.com/questions/40120859/googlevr-1-0-1-stereo-cameras-are-ok-in-…
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Is the asynchronous reprojection enabled in latest version of gvr-unity-sdk?
When I fast rotate headset the image is uncomfortable (some double and shake), Especially in details - for instance, the te…
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STR: create new project, import googleVR package, open GoogleVR/DemoScenes/HeadSetDemo/DemoScene
run it.. look at the floor. no menu there.
It will appear when you turn off VR mode in GvrMain. but…
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I'm using a different string class than std::string.
It would be good to add this either as a #define or a template parameter which defaults to std::string.
If so, is this something which you woul…
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I'm building a prototype for an app that involves looking at items coming from a distance towards the user.
When the Gaze Input Module's cursor is on an item coming towards the user and the user taps …
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Is there any chance we can use JSON instead of a dojo to describe the app configuration for the 4.x version of the boilerplate? It looks like the webmap version is already taking that approach anyhow.…
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Hello!
Currently using v 1.03 until 2.0 is fully documented.
I am having difficulty launching the actual game server (my own, not Unet) from the lobby after hitting start. The lobby is 100% through …
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- Phone: TWM Amazing A6S (3.5G)
- Android: 4.2.2
- Unity: 5.1.2f1
- App: DemoScene in cardboard-unity(0.5.1)
DDMS:
```
08-06 22:38:39.060: E/cutils(10491): to chown(/mnt/shell/emulated/0, 0, 0)
08-0…