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### What happened?
We use the `kubebuilder:default` annotation to generate an OpenAPI spec describing our resources. When we create our CRDs with these OpenAPI specs, Kubernetes then _sets_ the value…
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Preface:
The JS api ideally should not be used to do heavy lifting, for example, per-frame procedural mesh generation etc., but instead be used for creating a scenegraph and less intensive per-frame …
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### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have updat…
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Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
- Hit Test: https://immersive-web.github.io/hit-…
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## What problem does this solve or what need does it fill?
Currently lots of logic related to gLTF loading is embedded into scene creation within the loader. This means one can't easily customize h…
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- **Poetry version**: 1.4.0
- **Python version**: 3.8.10
- **OS version and name**: Ubuntu 22.04
- **pyproject.toml**:
- [X] I am on the [latest](https://github.com/python-poetry/poetry…
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Due to the changes in unreal API, currently any attempt to import a scene with a skeletal mesh in it result in a crash with "Assertion failed: LODINfo ... SkeletalMeshRenderData.cpp, line 213"
This…
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Mesh Shaders are an exciting new kind of rendering pipeline for modern hardware, that directly combines compute and rasterization.
KHRONOS recently officially released an extension for Vulkan, whic…
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Hi, When i am running the command as "python demo.py" the below error has been displayed.
2021-03-22 17:11:28.867587: I tensorflow/stream_executor/platform/default/dso_loader.cc:49] Successfull…
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[Look here for explanation](https://github.com/kumahq/kuma-website/issues/1946)
### What happened?
I think there are three problems with it:
1. This does not work https://github.com/fluxcd/flag…