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## Describe the issue briefly
With the Atom Renderer, you can create physically-based rendered (PBR) materials. The Atom Guide has a page that introduces the concepts behind PBR and how to work wit…
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**Describe the bug**
Configuring gems for newly created projects with the O3DE Project Manager acquired via the latest development ubuntu .deb installer results in only few gems (3 for Minimal Templa…
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**Describe the bug**
There are a few problems with light activation in o3de:
- Activating of light is blocking (e.g. there is a frame drop when a light is activated), which causes to stop the simula…
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**Is your feature request related to a problem? Please describe.**
The following PR adds support for launching the editor from another engine, but only for Windows and Linux https://github.com/o3de/o…
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**Describe the bug**
We cannot create Python virtual environment using Python from O3DE.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Run python/get_python.bat in a fresh O3DE work…
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**Describe the bug**
When trying to build a project for the first time, it fails to build. A message box appears reading "Configuring project failed. See log for details."
**Steps to reproduce**
…
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**Describe the bug**
Asset Gems, and their assets, do not show up by default in the new Asset Browser. In projects such as MultiPlayerSample, 90% of the assets are in multiple Asset Gems (portable a…
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**Description**
In the `sig-network\testing-guidance\workflow-tests\multiplayer\multi-machine-multiplayer-workflow-tests.md` workflow testing doc, the `Area: MultiplayerSample PAK Builds (WIP)` nee…
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Hello, thanks for this great job!
I want to use this engine in my robot simulation task and need to add a fish-eye camera in the robot arm. But I can;t find a proper way to do that. This request ma…
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**Is your feature request related to a problem? Please describe.**
Currently there is no way of stopping .fbx files from being processed after starting to update them within the "Fbx Settings (PREVIE…