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### Describe the bug
Running VisIt 3.3.1 with Python 3.8.2 (part of a conda environment) I ran the following
```
import sys
sys.path.append("C:\\Users\\MyName\\LLNL\\VisIt 3.1.1\\lib\\site-packa…
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**Godot version:**
3.2 stable
**OS/device including version:**
Windows 10 x64
**Device:**
AMD A4 7300 x86_64 APU
**GPU model:**
Radeon HD 8470D
**Issue description:**
Spatia…
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currently there's a mix of stuff in there, I think plot3d() is only meant to call persp3d, which in turn can call mesh3d
also
* added generic raster texturing with plot(TRI, col = BasicRaster…
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## Describe the bug
If you enable the visual profiler, an InvalidOperationException: "Instancing is not supported" could occur in MixedRealityToolkitVisualProfiler.cs line 384, if the platform does…
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### Bug report
**Bug summary**
`QuadMesh.get_clim()` is documented as:
> Return the values (min, max) that are mapped to the colormap limits.
Without `vmin` or `vmax` arguments to `pcolormes…
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#### ALL software version info
```
('geoviews', '1.8.1')
('bokeh', '2.0.2')
('cartopy', '0.17.0')
```
#### Description of expected behavior and the observed behavior
Wish laying out differe…
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**Godot version:**
3.2.1 RC2
GLES3 driver.
**OS/device including version:**
Windows 10
Geforce GTX 1650
**Issue description:**
Using a viewport as a render target: The cube rendered to a vi…
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**Godot version:**
Godot 3.1.1
**OS/device including version:**
PC: RTX 2080 ti, i7... a monster
Android: Galaxy s10
**Issue description:**
Well im having a simple 3D scene c…
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Steps to replicate
1.Use dev tip to spawn a particle system
2.add procedural quad mesh to the particle system
3.apply that mesh into the mesh field of the particle system
Particles should now be…