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### Describe the project you are working on
I am creating an expensive alternative to TileMap as I don't need the performance but I want the extra features that are not possible with the current Tile…
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Hey there! when I change the values under "TilesetOptions" the image does not get sliced when set to import type "Tileset"
I have a sprite sheet I would like to slice up (like Unity does) with 16x…
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**Describe the project you are working on:**
I'm working on a project that uses tilemaps/tilesets, and I'm wanting to use shaders that sample the surrounding texture pixels for the current tile…
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The user gets into the habit of right-clicking/drag-selecting on the map to pickup a brush. When having to go to the tileset window to get a tile or group of tiles, the tendency is to try to right cl…
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Hi there! I'm interested in making a custom tileset, and I mainly play on my
phone.
I'd love to create the tileset and then be able to use it on your port of
Nethack.
Can you help me understan…
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Using Tiled 1.2
A small edit request, as the edit tileset button currently looks like it is grayed out, even when it is not.
Because of this, I spent several hours trying to figure out why the a…
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I have two tilesets, I combine them as one tileset by genetating a new tileset.json. However, when I import the tileset.json, I find the model hasn't rendered in the right position, the model is outsi…
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### What happened?
If you set `backFaceCulling: false` when creating a `Cesium3DTileset`, then `scene.pick` will correctly pick the backfaces of the tileset, however if you later enable `backFaceCu…
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- [ ] Method of compiling tileset to bsp file
- [ ] Entity that moves tiles around to create playable space at runtime
- [ ] MissionChooser support for generating and distributing a layout
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For the zoom feature, we can now have bigger terrain tiles. We should allow anything power of 2 between 64 and 256px.
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Imported from Launchpad using lp2gh.
* dat…