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## Describe the bug
After integrating the Leap Motion Unity Modules, I get the following errors:
Library\PackageCache\com.microsoft.mixedreality.toolkit.foundation@321dd3d08b64\Providers\LeapMot…
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## Describe the bug
A clear and concise description of what the bug is.
When using the "record and replay eye gaze data" of this scene, if we start recording the eye gaze data and then attempt t…
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## Describe the problem
We sometimes receive feedback that MRTK causes apps to run slowly on HoloLens. For example, last week a colleague brought up a customer whose app was running at below 60 fps…
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With the policheck pipeline that we have, I ended up overriding the schedule in the YAML and having that in the azure pipelines UI instead - we should figure out what's up with the YAML itself so that…
wiwei updated
9 months ago
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## Describe the bug
I'm using XR Management, I _don't_ have Windows Mixed Reality plugin enabled, and I'm on the Android platform. Nothing related to MRTK is in my scene. Yet I get the warning be…
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## Describe the issue
**Radial** Button Set when toggled multiple times in Unity Gaming Mode gets highlighted and executes the function Properly.
After deployment in HL2. When I click toggle the Rad…
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## Describe the bug
Following discussion in #7321 I think as part of graduating phone support form MRTK, we should add tests to verify that touch input and interaction work. These tests would be play…
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**Issue description**
When using the Unity in-editor player to load the EyeTrackingDemo-03-Navigation scene, several errors are generated.
**Steps to reproduce**
1. Clone a fresh copy of the pre…
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## Describe the bug
Each time I try to build the hololens2 hand interaction demo scene, it builds and compiles in the visual studio editor but then when I try to debug/deploy it throws this error a…
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## Overview
Finding extreme points or corners of the floor using MRTK .
## Expected behavior
We have a table where I need to find out the four corners of the table after scanning with HoloLens …