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I think it is intended that KTX1 supports the legacy `GL_LUMINANCE` and `GL_LUMINANCE_ALPHA` pixel formats, given that it doesn't allow the `KTXswizzle` metadata that KTX2 has. For OpenGL ES 2.0 `glTe…
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## Background
At present we're texture bound for most things in Hotham. Let's fix that.
## TODO
- [x] Determine best formats
- [x] Implement KTX2 support for glTF files
- [x] Implement for tes…
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Currently we're using [stb](https://github.com/nothings/stb) (via tinygltf) for image decoding, but it doesn't support every format. Most notably missing is WebP. We should add support for this format…
kring updated
2 years ago
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**Describe the bug**
**TextureBasisu** extension seems not be attached to the **Document**, the final glb or gltf file still lacks this extension and can not be loaded correctly
**To Reproduce**
…
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**Is your feature request related to a problem? Please describe.**
Filament can't render GLB/GLTB file containing KTX2 texture.
The explanation of [KTX2](https://www.khronos.org/ktx/) is in Khrono…
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Cross building vsgXchange with gcc for Windows with recent libvsg (from commit ce5b8f9) fails with the following error:
```
[ 157s] cd /home/abuild/rpmbuild/BUILD/vsgXchange-0.0.1+20220706+git.3fa7…
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Hi Atteneder
This may lead to a really cool feature for KtxUnity, but mostly its a request for unity help.
My team is currently trying to get HDR lightmaps into unity through glTFs. The way we'r…
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So the last couple of days I've been looking into further Unity integration, so that we could assign a basis texture to a texture field in the inspector, and show previews in the editor.
Previews a…
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There will likely be some support required on the cesium-native side, but also a chunk of work on the cesium-unreal side to transcode the texture to a format supported by Unreal Engine and the current…
kring updated
2 years ago
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Hey all, I'm trying to load my ktx2 textures using the async samples provided, from within the Unity Editor which is set to use the iOS player. Every time I do those it fails with an exception:
Entry…