-
```
Currently, Aparapi only supports synchronous data transfers. OpenCL supports
both synchronous and asynchronous data transfers.
Excellent article (by a gentleman who apparently used to work at PN…
-
```
Currently, Aparapi only supports synchronous data transfers. OpenCL supports
both synchronous and asynchronous data transfers.
Excellent article (by a gentleman who apparently used to work at PN…
-
```
Currently, Aparapi only supports synchronous data transfers. OpenCL supports
both synchronous and asynchronous data transfers.
Excellent article (by a gentleman who apparently used to work at PN…
-
### Expected behavior
when a player mounts a horse, their y level increases by 0.85, the ride height of the horse, as indicated on their f3 and by running minecraft:tp ~ ~ ~ to get position, this sho…
ghost updated
6 months ago
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**Godot version:**
3.2.3 Stable
**OS/device including version:**
GLES 3, GTX 1050, Linux with 5.10.3 Kernel.
**Issue description:**
I was making a glow effect for a 2D game using a …
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Draw the '@' symbol and move it around. We use tcod as a graphics library for the game.
What would be the steps to make this work?
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On macOS, text areas support Emacs-style Control-key keybindings. That means Ctrl-p moves the cursor to the previous line, and Ctrl-b moves the cursor back one character.
In QPixel, Ctrp-p and Ctrl…
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Let me first say a big thank you, this script is awesome and worked pretty decently up until last night. Today it seems to have stopped working somewhat, I see that they did a small patch earlier so …
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# **Description**
In this sprint, team 4 will focus on the improvement of the melee enemies in the game. This will include dynamic spawning that responds to the day/night cycle, pathfinding behaviour…
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A skidding vehicle will move like it did before collision, just rotating around own center.
This can cause it to immediately reverse direction when it recovers from skid.
Additionally, vehicle veloc…