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A kid told me how you can do it a glitch where you just basically constantly click on something and suddenly you've got 50 items glitching it you might wanna look into that
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Got it working fine for my Android phone but when using it for Oculus after putting in logs the callbacks for OnStopRecording() never get triggered.
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Write a 1 to 2-page critique of the Oculus Rift and the HTC Vive. Explore the different aspects of interaction, graphics, design, software, experience and your own personal opinions. Compare and contr…
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We need to support multisampled multview rendering, but how to do so is tricky.
Since we are using texture arrays for multiview, there are two options:
* Multisampled framebuffers: [OVR_multiview_…
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It's possible that this is my fault!
SteamVR and Oculus Touch Controller.
Is there a way to check communication between Oculus, SteamVR and Beatsaber? So i could provide more information.
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This issue is related to a [previous issue](https://github.com/googlevr/gvr-android-sdk/issues/531) that I opened back in the days of Android O with some help from @jdduke . We have a system that use…
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**Desktop (please complete the following information):**
- Operating system: Windows 10
- Headset and controllers: Oculus Rift s
**Describe the bug**
Some avatars (I was using the "Ooka Miko 2nd…
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Hi there, I was trying Cinder-VR with the Vive, and I found it looked very low-res and aliased, compared to other OpenGL programs I've developed using OpenVR. I think the main problem is that you're o…
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### Tested versions
- reproductible in 4.3.beta2
- godot openXR vendors 3.0.0
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 SUPER (…
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The throttle axis moves buit nothing happens and the joystick doesn't work(this also applies to any controls that require me to hold the joystick or throttle).