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Steps to replicate
1.Use dev tip to spawn a particle system
2.add procedural quad mesh to the particle system
3.apply that mesh into the mesh field of the particle system
Particles should now be…
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**Godot version:**
Godot 3.1.1
**OS/device including version:**
PC: RTX 2080 ti, i7... a monster
Android: Galaxy s10
**Issue description:**
Well im having a simple 3D scene c…
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I've found I can get faster results than `sf_polygon` just using R, by templating the first `sfg` and simply replicating that out for the remaining geometrys. I'm sorry about the example, it's just th…
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I am developing a game in parallel for the PC (Kubuntu 18.04, if that matters) and the Oculus Quest. Part of the game shows 2D AnimatedSprite's for the menus. It is working correctly on my PC, but the…
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**Godot version:**
Head on Branch 3.2; 89f57ae12244f3269c9e3fe4684e16ec1fd2c989
**OS/device including version:**
GLES2, Android. Tested with Galaxy S7 Edge and Amazon Fire HD 8
**Issue de…
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```R
library(raster)
r
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Got the following error when running scv.pl.heatmap:
```
---------------------------------------------------------------------------
AttributeError Traceback (most rece…
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### Description
@sdeastham and I have been trying SciTools/cartopy#1622 which fixes streaking of data that crosses the antimeridian. Thanks so much for this, it works great and solves a longstandin…
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Godot version: v3.2.1.stable.official
OS/device including version: Windows 10 Version 1909
Issue description: Create multiple convex collision siblings on a QuadMesh crashes Godot
Steps to re…
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As described here: https://github.com/mdsumner/spex/issues/11#issuecomment-377487762
Can this work
* obtain quadmesh, convert to edge table
* group by pixel value and visit each group in turn
…