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I trained on a new dataset, (full 500000) but had to change the netwidth to 128 (from 256) to be able to train on 16GB GPU. See attached video, the result is poor, the scene is obviously complex, with…
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Hi,
How can i implement stack navigator in SceneMap instead of passing the component name.
In SceneMap it only accepts the react component not the stack navigator which is causing this.props.nav…
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Hi, just in case it helps anyone else, I've today migrated away from Huemagic, the complete lack of support and the (still) buggy connection to Hue are the main reasons.
I totally understand Foddy m…
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##### Description of the problem
Now that we have a LightProbe class (https://github.com/mrdoob/three.js/pull/16191), the Spherical harmonic class (https://github.com/mrdoob/three.js/pull/16187) me…
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**Describe the bug**
Here once we play a level after the 5th puzzle we will get a glitch of the loading animation before going to the end level screen.
**To Reproduce**
Steps to reproduce the be…
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Either the 3-fold repetition rule or a manual draw command that can be entered to end games without one player having to resign.
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* From the MapScene, add a button that opens up the ARScene.
* From the ARScene add a button that closes the ARScene and goes back to the MapScene
Follow what's outlined in the figma document for…
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Does someone knows when in scripts "RuleTile" spawns its gameObject, i could not find, I need to rewrite this part of the code. Help pleeease.
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA;…
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i would love to have mograph c4d style instancing and control somehow inside tooll.. including more support for inporting .obj or other standard 3d scene files that we can then manipulate inside tooll…