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Hi Team,
I got SingleLaneRoad working on Apollo + Simulator. I am now having a play to see if I can take this SingleLaneRoad, and create a junction. I found some of the explanations on your website…
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The [repo](https://github.com/Unity-Technologies/FPSSample) I'm cloning seems to have a valid [`.gitattributes`](https://github.com/Unity-Technologies/FPSSample/blob/master/.gitattributes) file.
Aft…
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_From @znah on September 11, 2017 12:9_
One can also think of integration with [SaderGraph](https://github.com/unconed/shadergraph) to support users code to make queries to Tensors while abstracting …
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I've got an app in production that was approved without a hitch by Apple.
Now, two separate people have reported the camera-view is black on iPhone 6 devices (not 6s).
All other devices seem to have…
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Is this something that already been suggested?
I think it would be nice, but maybe it becomes to accessible ?
But i definitely think that we should be able to move those windows that are stuck down…
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I am actually not sure if this is related to consulo-unity3d or directly to consulo; but when I try re-importing any Unity project (via right click -> Re-import Unity project), consulo freezes while i…
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We were discussing a date we can aim for in order to release the first alpha for Godot 3.1. As most of the proposed features are getting completed nicely, July 1st sounds like a reasonable date for re…
reduz updated
5 years ago
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Thinking about React.js treating the browser [more like GPU / game engine programming](http://swannodette.github.io/2013/12/17/the-future-of-javascript-mvcs/) ("repaint whole app, only changed parts g…
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Since godot shading language is quite limited in some cases, there is no way to pass custom variables between Vertex and Fragment Shader. There are predefined variables VAR1 and VAR2 ( which are vec4,…
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Prompted by the fact that OBJ's `.mtl` material extension is the same as Godot's `.mtl` (and we might want to add support for OBJ's `.mtl` in the future), we propose to rename those "sugar" resource e…