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#### System Information
Ogre Version: master
Operating System / Platform: macOS 10.14 (Mojave)
RenderSystem: openGL
#### Detailled description
I generate Xcode project with CMake command ```c…
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Point lights with deferred rendering causing sphere back to be rendered alongside the light.
Possible error points to look into:
- Depth testing
- Stencil buffer
- Culling
![volume-light-…
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Hi again. I've just been looking at your latest changes with transparency, subsurface scattering and wave attenuation. It looks awesome!
I'm curious about the way you're handling lighting in gene…
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Hi @elishacloud !
I was wondering if you'd consider lending your talents and expertise to possibly fix what WineD3D fixes for SH2 PC without having to actually use WineD3D? The reasons being:
#…
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It would add ambience to Minetest worlds if the game engine had (improved) support for volumetric lighting. What are considerations related to adding volumetric lighting support to the Minetest game e…
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to foster community involvement - some richer sample code beyond MNIST should be tackled.
Generative Adversarial Networks is a hot topic amongst ML - and some sample code using swift should help enco…
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Hi there i try to follow the instructions on the GitHub of the project, but you don't have a more detailed instructions just for manually compile without information of other linux distributions like …
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# How would you like the feature to work?
volumetric lighting coming from the sun/moon (hell maybe even from projector lights if possible) I know niranv dean has given us volumetric lighting throug…
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to foster community involvement - some richer sample code beyond MNIST should be tackled.
Generative Adversarial Networks is a hot topic amongst ML - and some sample code using swift should help enco…
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I am not entirely sure if this is a problem with MotherVR or the base game, but when I restart, certain graphics settings always turn themselves back on. I always have to disable AO every time I load …