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### Increasing Access
p5.js's addition of shaders meant that a lot more was possible with the library, but the lack of precise texture control means that people either have to waste memory, speed, …
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WebGL target with Inworld microphone enabled browser fails.
WebGL.framework.js:9 Uncaught (in promise) ReferenceError: buffer is not defined
at _WebGLInitSamplesMemoryData (WebGL.framework.js:…
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### Describe the issue
Trying to run Yolov8.onnx file with WebGl backend in javascript fails.
Uncaught (in promise) Error: resize (packed) does not support mode: 'nearest'
at Tb (resize-packe…
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Please make sure that this is a bug. As per our
[GitHub Policy](https://github.com/tensorflow/tensorflow/blob/master/ISSUES.md),
we only address code/doc bugs, performance issues, feature requests a…
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I would like to see `mv` running on `WebGL` canvas obtained from `node-webgl` module. `RPGMakerMV` has terrible performance when using Canvas renderer. At the same time Chrome has black listed some gr…
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https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-tofloat32array
The following fails,
```js
gl.uniformMatrix4fv(worldMatrixLocation, false, new Float64Array([...]))
```
but the follow…
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WebGL 2.0 compatibility is rising, so we may benefit.
- One obvious benefit would be it's support for texture arrays or 3D textures, which would enable us to do a spatial controlled timeshifting fi…
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it takes too long.
Try
- Not deleting Library folder
- Change some parameters in the compile function
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**Describe the bug**
I followed this guide:
https://github.com/Unity-Technologies/com.unity.webrtc/blob/develop/Documentation~/install.md
downloaded the example and try to build with webgl the sc…
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```
What steps will reproduce the problem?
1. Launch Blender
2. Export the default "Cube" model
3. Select "Native WebGL" and "Export normals", before pressing the "Export"
button.
What is the expec…