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There is a few Hazard Course trigger_once messages in Half-Life and Half-Life: Blue Shift that are hardcoded into .bsp files, and one message (HZ_FIRETEXT) has a hardcoded duplicate. The maps are: bsh…
ghost updated
5 years ago
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The root cause might be the device itself and not Bumble, but I am using a physical hub device (m.2. chip Intel AX200) on Ubuntu. I am largely using the stock bumble scan code. Sometimes when I star…
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> BUG REPORT
### Expected behavior
`hello_world` example compiles
### Actual behavior
```bash
> make
Scanning dependencies of target lwipcore
[ 0%] Building C object third_party/lwip/C…
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Dear @TerryLv,
I am following the **AN13872 Enabling SWUpdate on i.MX 6ULL** document and trying the instruction in **_5.3 Steps to build SWUpdate inside rootfs from Yocto_** in the aforementioned …
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Hi,
when we run the hello_world test example there is an error message of missing syscall.h file.
we are working with Toolchain corev-openhw-gcc-centos7-20221021 (And try some other as well....)
Th…
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We can get interpret TricollTriangles now!
You can filter for TextureData to find invisible collision objects (nodraw tricoll, playerclip brushes etc.)
```python
>>> import bsp_tool
>>> bsp = bs…
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while compiling uboot with build.sh i faced the following errors:
```
LD lib/built-in.o
lib/time.o: In function `__raw_writesb':
/media/data_fast/bpi/kernel/BPI-R64-BSP-4.19/u-boot-mt/arc…
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Add vertex color export and import. This will help with new iterations of maps when mapping.
Paint a map, save color data, later import new iteration of map, import color data.
Color data will be…
SomaZ updated
2 months ago
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Specifically, I'm advocating for being able to get [Lump data](https://developer.valvesoftware.com/wiki/Source_BSP_File_Format#Lump_types) from a BSP; such as a table of all the vertexes (LUMP_VERTEXE…
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This would be something like the grid in insurgency or squad, where you get a square of say 9 maps and 20 seconds to pick one, then the one with most votes gets played.
Gate behind a sv_mapvote flag…