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**Action Items From Last Meeting:**
* raw-window-handle support in windowing crates
* Supported in `glfw-rs` and `winit 0.20-alpha`
* Requested it be patched into `winit 0.19` (https://github…
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Currently pong in wasm looks like this:
![pong](https://i.imgur.com/HuYkC59.png)
Ball sprite is glitchy, paddles only appear on the first frame.
Needs investigation.
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Post your topics of discussion!
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Hey everybody, I'm opening this issue for discussing what we want to get out of the Rust Gamedev WG website and what technology we might be able to use to build the site.
I had seen some talk about…
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For the time being I think this repo can cover our async discussion needs, but further down the line I would strongly recommend setting up a dedicated Discourse forum, which we can have for free:
h…
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Recently the gamedev-wg has been trying to make it easier for windowing libs and graphical libs to agree on a protocol for communication. This has resulted in the raw-window-handle crate, where the wi…
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(Bikeshedding time)
The current draft of the newsletter is titled as "This Month in Rust GameDev #1 - August 2019". At least @Lokathor (and @AlexEne?) aren't happy with this, so I'm creating this i…
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Hi
Thanks a ton for making conrod and making it possible to make a fast gui app and also cross platform.
I am a happy user of conrod.
I have limited exposure to graphics programming before conr…
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Hello everyone.
Recently the gamedev-wg has been working on trying to improve the gamedev scene for Rust, and one thing that we came up with was a way to slightly disconnect windowing libraries and…
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When trying to run the examples (hello_world and animation at least) I get this error:
Error: InvalidShader("ERROR: 0:1: \'\' : #version required and missing.\nERROR: 0:1: \'attribute\' : syntax e…