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Hi Remy, Adrian Sinclair here fromt he ZX Basic fb forum.
Couple of suggestions I wondered if you'd consider adding to the ZX Remy Sharp tool set which would make the tools for tile maps incredibly p…
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When "Show Tile Collisions Shapes" is enabled, the redraw area for the brush is based only on the tiles and does not include the collision that may stick out of the tiles.
In this screenshot, I'm dra…
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## What problem does this solve or what need does it fill?
Tile maps are a key part of many 2D games, both 2D and 3D.
There is a large amount of complexity here: API design, performance and feat…
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Copy over VMC PM catalogues
Setup ExternalProduct directory
Run convertTeamCats code
Done for LMC. But not properly linked to PSF.
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I noticed strangely quadratic scaling when computing the following contraction where E is a direct tile Array,
``` c++
F("X,m,i") = (E("X, m, n") * C("n,i")).set_shape(my_linear_shape);
```
where m…
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Hey,
I just discovered your implementation of 30 rails. I would like to implement this game by my own, but had no idea how to automatically calculate the scoring. During testing I found a bug in you…
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I am trying to reimplement [Praxis's dot product attention with a lazy broadcast prefix](https://github.com/google/praxis/blob/main/praxis/layers/attentions.py#L2068).
My code is the following:
…
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* It's standard for public tile servers to have a IP-based rate limit over a sliding window of time and return a 429 code when that limit is reached.
* Ideally, anywhere we stream data we would have …
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_The following example is based on the Cathedral (dungeon level 1-4), but other dungeon layouts (Catacombs, Caves, Hell) should follow the same logic._
# High-level overview
To simplify the dungeon g…
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**Is your feature request related to a problem? Please describe.**
I would like to have an object layer with objects positioned tile-relative, currently all objects are world relative.
Is there a wa…
duarm updated
2 years ago