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Here are the batch of next 100 page instances, continuing #14
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cg_drawClock accepts three values:
- 0 — Disables drawing the clock
- 1 — Draws a 12-hour AM/PM clock.
- 2 — Draws a 24-hour clock.
While values of 0 and 2 work, 1 (which should yie…
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This issue looks for headword spelling errors drawn from a list of alphabetical misorderings in the Wilson dictionary.
This part 4 deals with cases 301-417 from a list of 417 cases.
See [part 1](htt…
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This may be intended, but an explanation on why would help me out tremulously.
When I init an MBXMapView from code:
```
mapView = [[MBXMapView alloc] initWithFrame:self.view.frame];
```
I can s…
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Models will seemingly change to bright green at random. So far, only observed on Nano, which I have also observed (in two separate playtests) that as a human, the zap noise is played at random while r…
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HDD abuse on "Create a Profile" UI menu
~/.Unvanquished/main/autogen.cfg is written while the sliders are being dragged, creating a lot of unneded write operations on the underlying storage media.
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Spearmint-patch-data plus vm/game.qvm would be okay to have in standard Q3 install without breaking vanilla Q3. vm/cgame.qvm conflicts though.
vm/game.qvm will conflict with Tremulous though.
DLLs/D…
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In brief detail, it is caused by using the dodge function when going down a slope or using a timescale modifier of "0.1" which causes a frictionless slick slide effect. I haven't been able to reprodu…
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BSP models aka inline models aka sub models are groups of brushes used by mover entities etc.
In cg_main.c there can be a buffer overflow in cgs.inlineDrawModel and cgs.inlineModelMidpoints: https://…
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If you fire the flame thrower and switch to the blaster without releasing the fire key, the flames will continue to be emitted. To reproduce this bug, you have to use the "+useitem" command to switch …
Viech updated
11 years ago