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Both type `Vector2` and `VectorXZ` from `@minecraft/server` should get their own wrappers in `@bedrock-oss/bedrockboost`.
The extra methods on `Vec3` are already extremely useful, implementing such f…
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### _Issue_
GPU twoConv containers need changing from native arrays to 2D vectors. This will resemble its CPU counterpart.
### _Additional Info_
GPU twoConv currently uses a native array app…
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### Describe the bug
Data set here on LLNL RZ:
```
/usr/workspace/visit/bug_data/issue_19719
```
Add a mesh plot of `mesh`
Add a Displace Operator using `Derived\node\displacement`
```
M…
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Just some basic stuff like length, dot product, etc...
*Note: Jake refuses to add this himself until he actually needs it, so do it for him before that happens!
![image](https://user-images.github…
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### What happened?
The following depthwise convolution op (ingested from an onnx model) seems to generate outputs through IREE on cpu differing substantially from the results generated from onnxrunti…
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When I try to calculate the vorticity of velocity of ECCOv4 (LLC90 data) using the following python codes:
`zeta0=grid_llc.diff_2d_vector({'X': (data_uv.VVELMASS * data_uv.dyC), 'Y': (data_uv.UVELMAS…
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```
Currently, labels for points will only be displayed when the GEB map is viewed
with Google Earth. No labels will be displayed when viewing the GEB Map with
2D Maps views.
This feature request …
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We now at the point of FESOM2 development, where one can fix a lot of things without being backward compatible (too many changes anyway). So it's a good time to think about the best way to reorganise …
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### Describe the project you are working on
Currently, I am working on a Celeste-style 2D game set in caves and forests using Godot 4.3, and one of the key visual elements involves complex lighting s…
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Have you complete cpp version ?
Thank you !