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jakeHaasBlog
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Fly-a-ray
A minimal old-school ray casting game
GNU General Public License v3.0
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Post processing
#15
Braveheart570
closed
3 years ago
0
Seeable ctors
#14
Braveheart570
closed
3 years ago
0
Props
#13
jakeHaasBlog
closed
3 years ago
0
Prop rendering
#12
jakeHaasBlog
opened
3 years ago
2
Controller Input
#11
jakeHaasBlog
closed
3 years ago
1
General ideas for the game
#10
jakeHaasBlog
closed
3 years ago
5
Added animated sprites, TextureManager and somewhat fixed ViewportManager
#9
jakeHaasBlog
closed
3 years ago
0
We need a utilities class for 2D vectors
#8
jakeHaasBlog
opened
3 years ago
4
Cannot access YSE sample rate
#7
jakeHaasBlog
opened
3 years ago
2
Bitmap text
#6
jakeHaasBlog
closed
3 years ago
2
separated engine and game source code, added filters to solution
#5
jakeHaasBlog
closed
3 years ago
0
Added sound abstraction for looping and single fire sounds
#4
jakeHaasBlog
closed
3 years ago
2
added default constructors for OpenglBufferObjects and Shader
#3
jakeHaasBlog
closed
3 years ago
1
What makes it quick
#2
jakeHaasBlog
closed
3 years ago
2
Window does not maintain aspect ratio or scale properly
#1
jakeHaasBlog
closed
3 years ago
1