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### Describe the project you are working on
I'm trying to figure out a nice workflow for my project. I’m currently importing .blend files directly into my project, and that works great!
### Desc…
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### Godot version
c3ed7af
### System information
Windows 10
### Issue description
In Godot 3 imported 3D asset had the option directly in the "Import" tab to change the storage types of…
smix8 updated
4 weeks ago
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### Tested versions
- Reproducible in: 4.4.dev2
### System information
Windows 10 - v4.4.dev2.official [97ef3c837] - GLES 3.0.0 Angle (Compatibility) [Inteal R HD Graphics (0x00000102) Direct3D 11 …
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Extend 3ds Max file parser to be a standalone exporter.
For the 3D, skeleton, and animation data, export it into an intermediate format (GLTF or Blender) that can be imported to NeL format by Assim…
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PS C:\Users\Shivam\Desktop\voxel 3d\Rally-master> py main.py
Hello from the Rally Server!
warning: Tried to instantiate Entity before Ursina. Please create an instance of Ursina first (app = Urs…
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3d Max has support for glTF Material & Exporter (What's New in 3ds Max 2023).
[3D Max 2023 glTF](https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-EFBB037D-C4EB-42D2-9CE1-30FCAD483C31)
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PS C:\Users\Shivam\Desktop\voxel 3d\Rally-master> py main.py
Hello from the Rally Server!
warning: Tried to instantiate Entity before Ursina. Please create an instance of Ursina first (app = Urs…
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So when I am compiling on VScode, I get the following errors:
Steps to reproduce the behavior:
`Undefined symbols for architecture x86_64:
"Assimp::Importer::ReadFile(char const*, unsigned int)…
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![error_3mf](https://github.com/SamuelTallet/SketchUp-Universal-Importer-Plugin/assets/36248671/f6f77970-732a-4202-b983-2ad73e59f3e3)
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Hi,
I made a model in Sketchup and exported it to gltf using the Khronos plugin. When I import the gltf in Unity, some faces are missing, while everything looks good in the Windows 3D viewer (and ske…