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There's a method for calculating hourly albedo used in various publications e.g. [van den Broeke et al 2004](https://doi.org/10.1175/1520-0426(2004)021%3C1417:AAITQO%3E2.0.CO;2) should be used here. c…
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**Problem brief**: Simple neutron abledo problem. Impinging neutron beam on concrete slab.
**Geometry**: 30cm x 300cm x 300cm (X, Y, Z)
**Material**: Conerete (PNNL Material 84)
**Source**: 2.45 MeV …
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### Godot version
3.5.2
### System information
Ubuntu 22.04
### Issue description
Writing to `DEPTH` in a fragment shader breaks depth testing even though the assignment is not actually…
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Can we find newer albedo data? Currently we have monthly fields for July of 2018 and 2019 and is derived from Sentinel-3A.
There is a [MODIS derived dataset](https://dataverse.geus.dk/dataset.xhtml…
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### Description
Texture authoring is a bit slow as channel packing is required in Terrain3D (unless using only albedo/normal rgb) so my suggestion is to automate it.
Ideally for each Texture in th…
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## Description
Tracking a bug in NEPTUNE/CCPP physics where I am getting a FPE invalid from Noah MP Glacier line 974 because:
```
DH DEBUG: sl1, sl2, cosz: 0.5000000E+00 0.4000000E+01 -0.250…
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I wonder if you can use a similar technique to simultaneously generate an albedo map to match?
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### Describe the project you are working on
Shaders
### Describe the problem or limitation you are having in your project
In shaders, unassigned local variables are not zero-initialized by default,…
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Hi!
How can I extract albedo and shading? The SimpleToon shader doesn't seem to produce correct albedos.
Thanks!
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1. We duplicate a lot of code between the soil_canopy model and the land model in the function `lsm_radiant_energy_fluxes`
2. Since soil albedo is a function of moisture, it gets updated in `update_a…