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https://drafts.fxtf.org/compositing/#porterduffcompositingoperators_plus_lighter
The difference between `lighter` and `plus-lighter` is that `plus-lighter` caps to 1. However, I can't find any case…
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Hi,
we plan to use nanovg to draw a closed vector shape to do a mask in a real time compositing application but we need to be able to adjust the external feather of the shape to have a smooth adjus…
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Most widgets that modify the rendering of their children, or rather the RenderObject associated with those widgets, have code that detects if the children need compositing. If the children need compos…
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In https://github.com/w3c/csswg-drafts/issues/7358#issuecomment-1410668912 @LeaVerou wrote:
> Whatever default we pick, there will be cases where it's wrong, so it would be nice to offer a way out.…
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### Issue Summary
Note: The implementation of this feature would be [dependent on task #533 ]
I see the need for two types of masking to cover most use cases:
+ Alpha layer-based (compositing…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Forums discussion
_No response_
### Version
0.20 (Release)
### Full version info
```shell
O…
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plz help(((
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**Godot version:**
Godot 3.1.1 stable (GLES2 & GLES3)
Godot 3.2 a1 (GLES2 & GLES3)
**OS/device including version:**
Windows 10 pro
**Issue description:**
I have ColorRect with the same color…
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Hi, could you please make the border options more configurable?
Is it possible to make the border color be an alpha or opacity compositing of the background color. so that the color of border will ch…
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Features that would be useful to us:
- Selecting objects in a scene and marking them to render out to an alpha channel
- The ability to export an alpha channel as a matte & as rendered objects (…