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The current iteration packs all the sprite when changes to any Aseprite files are committed. This works fine as long as the artist is the only one changing the files (and isn't expected to run the gam…
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First off, thanks for making this plugin! People can be so awesome.
I saw that the Trim feature was removed in the past due to issues with it. I'm looking for a workaround because that feature is c…
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I've been using Aseprite Scripts/Plugins for a while now, to create personal export scripts to speed up exporting game assets in the correct formats. This means I'm often readjusting my Aseprite Plugi…
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( This feature request is somewhat related to this issue I think https://github.com/aseprite/aseprite/issues/463 )
I've recently found that Aseprite works great exporting tagged animations as image…
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Right now Aseprite saving folder for exported files is its root folder, I think it'd be great if there was an option to change this folder
Aseprite v1.2.25
Windows 10 x64
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Hi 👋 ,
I'm exporting slices with `--save-as` along with a templatized filename, e.g. `{slice}.png`.
By mistake I named two slices the same, that results in one slice silently overwrite the other in…
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I'm playing with the upcoming unified render pipeline 2D lights and find I'm back to having to export from aseprite manually. I need to add the normal map to the "Secondary Textures" using the sprite …
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I export in chain many sprites and count on the last folder location to be respected, even if I create a new file (which is very common when copy-pasting a portion of an image into a new one in order …
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When exporting sprite sheets via the GUI, there is a "split tags" option that causes only tagged frames to be exported:
![image](https://user-images.githubusercontent.com/352373/179445378-68c469ec-…
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I have tagged my animation frames as follows
![image](https://cloud.githubusercontent.com/assets/123374/17553322/90a28424-5f05-11e6-8eb0-1f90e9648cb7.png)
and then tried to batch export a spriteshee…