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bitDecayGames
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haxeflixel-template
Basic game template with FMOD and Bitlytics tie-ins ready to build from
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Add utility for turning ldtk layers into tilemaps
#90
MondayHopscotch
opened
3 months ago
0
Add Aseprite credit image
#89
MondayHopscotch
opened
3 months ago
0
Clean up credit roll
#88
MondayHopscotch
opened
3 months ago
0
Aseprite utils should add default "all_frames" animation
#87
MondayHopscotch
opened
3 months ago
1
Aseprite utils slices
#86
MondayHopscotch
opened
3 months ago
0
Pull updated init_deps.sh script changes from pool-ploy
#85
MondayHopscotch
opened
6 months ago
0
removing thing
#84
MondayHopscotch
closed
6 months ago
0
Flocking algorithms ready to use
#83
Kenoshen
opened
6 months ago
0
Level parsing with Tiled examples
#82
Kenoshen
opened
7 months ago
0
Base level game engines
#81
Kenoshen
opened
7 months ago
3
Documentation on how the CI/CD works so that someone could set it up without direct support
#80
Kenoshen
opened
7 months ago
3
Behavior tree and state machines
#79
Kenoshen
opened
7 months ago
3
More detailed and complete example of the main menu screen
#78
Kenoshen
opened
7 months ago
4
Documentation on setting up Aesprite
#77
Kenoshen
opened
7 months ago
3
More complete Player example
#76
Kenoshen
opened
7 months ago
3
Support HL / Windows builds (sys targets)
#75
MondayHopscotch
opened
7 months ago
0
Add support for dual-analog controller
#74
MondayHopscotch
closed
7 months ago
1
fix the debug window save to actually persist debug options
#73
MondayHopscotch
closed
1 year ago
0
Rip out FlxUIState xml stuff. We never use it
#72
MondayHopscotch
opened
1 year ago
0
Aseprite utilities to respect repeat value from frame tags
#71
MondayHopscotch
closed
1 year ago
0
have setup_hooks inform user of what happened
#70
MondayHopscotch
closed
1 year ago
0
Update template to use latest Aseprite loader code
#69
MondayHopscotch
closed
1 year ago
0
Save Debug Draw Layers between runs
#68
MondayHopscotch
closed
1 year ago
0
Include build number on startup
#67
MondayHopscotch
closed
1 year ago
0
Aseprite helpers to assume all frames if no tags
#66
MondayHopscotch
closed
1 year ago
1
dep script stops after git dependency with branch specified
#65
MondayHopscotch
closed
1 year ago
2
Figure out the best workflow for sprite packing
#64
MondayHopscotch
opened
1 year ago
2
Build debug integration to allow easy toggling of debug draw layers
#63
MondayHopscotch
closed
1 year ago
0
Update to flixel 5.0.2
#62
MondayHopscotch
closed
1 year ago
0
Update to Flixel 4.11
#61
MondayHopscotch
closed
1 year ago
0
Update FlxTextFactory to use FlxBitmapFonts
#60
MondayHopscotch
opened
2 years ago
0
Achievements and LocalStorage
#59
Kenoshen
closed
2 years ago
0
Add a simple shader to the template project
#58
Kenoshen
closed
1 year ago
0
Add Tracking Sprite utility
#57
MondayHopscotch
opened
3 years ago
0
Init.sh
#56
Zeroff
closed
1 year ago
1
Add .DS_Store to .gitignore
#55
Kenoshen
closed
2 years ago
0
Typo in Readme
#54
Kenoshen
closed
2 years ago
0
Fix analytics
#53
MondayHopscotch
closed
3 years ago
0
Update Bulter api version
#52
MondayHopscotch
opened
3 years ago
0
Pull in FlxBitmapFont code from GBJam9
#51
MondayHopscotch
closed
3 years ago
0
Template script
#50
MondayHopscotch
closed
3 years ago
0
Update to haxe 4.2
#49
MondayHopscotch
closed
3 years ago
0
Have better failure scenario for weird ANALYTICS_TOKEN values
#48
MondayHopscotch
opened
3 years ago
0
Update openfl & flixel
#47
MondayHopscotch
closed
3 years ago
0
Update the json config/validate
#46
MondayHopscotch
closed
3 years ago
1
Pull out various helpers into a separate project
#45
MondayHopscotch
closed
2 years ago
2
[Meta] Update Haxe and Lime dependencies
#44
MondayHopscotch
closed
3 years ago
0
Rig SFX to new menu buttons / pointer movement
#43
MondayHopscotch
closed
1 year ago
0
Figure out transitions cleanup
#42
MondayHopscotch
opened
3 years ago
0
Grab Cardinal utilities from LudumDare48
#41
MondayHopscotch
closed
3 years ago
0
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