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I have only tested with Prince of Persia 2008 so far.
Was not sure my OpenAL/DSOAL setup was even correct until a new friend from the Binaural Audio Discord suggested I revert back to 1.0.27 (Appveyo…
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I'm just experimenting with BS::F and am really liking it. What's holding me back is the question of how to apply audio effects (reverb, delay, Doppler, ...) to audio clips? I couldn't find it anywher…
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As of 0.1.0, this extension relies on replacing user-provided audio streams with `SteamAudioStream`s that hijack the raw audio as it is is being mixed and apply SteamAudio effects over it. This works …
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There is an interesting set of Nvidia models for audio processing:
https://docs.nvidia.com/deeplearning/maxine/audio-effects-sdk/index.html
Of particular interest are:
- Noise Removal/Denoising
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Currently, the audio-playing logic for the Tracks is consolidated within the [useAudioPlayer](https://github.com/ArvindParekh/Lofi-Music-App/blob/main/src/lib/useAudioPlayer.js) custom hook. However, …
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We need some mp3 files.
* Figure move effect
* Won game
* Lose game
* Chat Message inc.
* Game Joined
* Remis
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Please include the following information.
1) Flowblade version (Help->About): 2.4.0
2) MLT version (Help->Runtime Environment): 6.20.0
3) Your distribution (Ubuntu, Debian, Mint etc.): Arch
Keyf…
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Create a high level audio manager to assist with playing lots of sound effects concurrently, adjusting 3D audio settings/volume mixing, crossfading tracks, etc.
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I'm using BLE peripheral manager to expose a single service and advertise peripheral under my own custom name in Android and iOS apps. Also making sure to clear existing services before starting BLE a…
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**What is the scope of the api ?**
- [ ] World
- [ ] Ped
- [ ] Vehicle
- [x] Voice
**Propose an api design**
A clear and concise description of what you want to happen.
What should it be ab…