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#### Description
When a user has a GIF set as an avatar, there is no way in FluffyChat to view the animation.
It'd be great if the GIF was a still image by default, but when hovered over t…
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**Date & Time**: 1/27/17
**FFXI Client Version (use `/ver`)**: 30161227_1
**Server's Expected Client Version matches, yes/no? (use `$ecv`)**: Yes
**Character Name**:
Tarot
**Na…
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https://github.com/user-attachments/assets/3a08d374-41c3-46de-9b6f-3fc404f601f7
As can be seen, when the player's avatar passes through force field (violet field), or force field animation is being…
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Replace Objectを含むオブジェクトをSafetyでも正しく見えるようにデフォルト非アクティブにしたらエラりました。
ターゲットかソースかどちらが原因かは切り分けていません
これがエラると他の正常に動いていた無関係のもの(VirtualLens2など)のAnimator結合もエラったので、なんかパス解決が壊れている雰囲気があります?
1.8.4です

o Animation1 - …
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## Describe the bug
When exporting to VRM 0.x, T-pose transformation is not applied to shapekeys; if an avatar with A-pose resting pose is selected for export, viseme animations will affect arms.
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### Is your feature request related to a problem? Please describe.
When a user takes off their VR headset and have VR hotswitching disabled, their avatar's eyes will automatically close. This a polit…
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Some users are uploading avatars that are animated GIFs.
It is quite distracting to view a thread when one of the users has inserted animation.
Requested is some mechanism to prevent such an eff…
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I'm looking to create custom [viseme](https://learn.microsoft.com/en-us/azure/ai-services/speech-service/speech-synthesis-markup-structure#viseme-element) animations for lip syncing in my project.
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### Pitch
I think we should be able to use WebP images as avatars.
### Motivation
WebP images are already supported in toots. The lossless mode of WebP offers significantly better compression than…